Design Practices
- The Elegance of First-Time User Experience in Valve’s The Lab
- Maximizing performance of GeraVR xperiences
- Lessons learned from over 15 years of of teaching a VR/AR design course
- Tips and advice for VR, from Steam VR game devs
- Virtual Reality Development Tips
- Getting started with VR in UE4
- Siemens OR experience
- Tell Stories in Virtual Reality
- Letting go of the Avatar, consigli per coerenza nell’immersione
- VRcade, sistema di tracking immersivo