Archivio di categoria: Realtime
LODs
Ricerca lavoro

Consigli per la presentazione Zack “Zacxophone” Ciminera on Presenting & Selling 3D Models Elenchi Game Developer Italia GameDevMap Associazione di categoria dell’industria dei videogiochi in Italia Bacheche Polycount – Freelance Jobs Blenderartist – Paid Jobs Elenco Gameprog http://gameprog.it/ Sito di Continua a leggere Ricerca lavoro
Disney Pixar Principled Shader
Unreal Engine 4, resources

Docs Lightmap Troubleshooting Lighting workflow Send 2 Unreal Addon Send2Unreal Scenes Unreal 4 Architecture (by Chocofur) Tutorials Ottimizzazione di modello CAD (3DS Max) Exporting from Blender Creazione e colorazione di terreno Foliage animato Unreal Shader for Blender Internal by Aidy Continua a leggere Unreal Engine 4, resources
Concept art

Environments Sci-fi Biolab corridor Modular Sci-fi corridor Blender UE5 Link pagina Polycount Sci-fi / modern Props Sci-fi / Modern Tsar Tank (steampunk reale) http://resterrestrae.blogspot.it/2010/12/tsar-tank.html Gallerie Dave Bolton, concept x gaming Steve Chinhsuan Wang Discussioni So You Wanna Be A Video Continua a leggere Concept art
Da fotogrammetria a Game Asset
Fotogrammetria di oggetti riflettenti The Workflows of Creating Game Ready Textures and Assets using Photogrammetry
Ambienti Realtime
VR Authoring

Design Practices The Elegance of First-Time User Experience in Valve’s The Lab Maximizing performance of GeraVR xperiences Lessons learned from over 15 years of of teaching a VR/AR design course Tips and advice for VR, from Steam VR game devs Continua a leggere VR Authoring