Unreal BP Snippets

Rotate via Event Tick

Create Static Mesh Component (also appears in the scene) and assign a Material.

Animate Material Parameter

Receive Input with Context

WARNING: to override some IMC you need to edit Project Settings:

Array Loop Increment

Hit with COOLDOWN

Check Overlapping Object then Increment Value

Iscrizione alla mailing list (Event Dispatcher, Delegate)

Animation BP for basic character movement

State machine